These are only my suggestions/what worked best for me. The Book of Laws allow you to control your citizen's lives, as any true leader would Dismantle buildings you no longer need to recover resources.a storm is coming, and you’re low on coal), but try to avoid 24-hour shifts as someone usually dies (I RARELY use 24-hour shifts, and after 30 in-game days, the only person who died was the 1 straggler from Winterhome) Use Extended Shifts during emergencies (i.e.Do your building at night during free time, that way you’re not interrupting precious working hours for building (as citizens will abandon work to construct a new building, slowing down the collection time).Never have your citizens idle: every single person should be working during working hours.If you see the icon saying a workplace has reached capacity, empty it and move your workers elsewhere Move workers around as necessary: anticipate needs and change workers accordingly.Build extra storage when needed, and stockpile coal and food (late game, you’ll want to stockpile steel and steam cores).As soon as your resource piles empty, start building proper workplaces, i.e Coal Thumper, Steelworks and Sawmill.Don’t use 3x speed during the working day, as you’ll need to keep an eye on your workers and resource piles, because things will constantly change throughout the day.Send out troops using the Beacon, use the Gathering Hut to collect resources, and prepare a team to hunt that evening.The temperature will drop on Day 4, so prepare to turn the Heater on in the Cookhouse, and leave the Generator on all-day.On night 3, you’ll need to do a lot of building to prepare for Day 4: build Gathering Huts near your remaining resource piles (you’ll likely only need two, one near the pile of wood and steel to the right of the Generator, and one by the two piles of coal near the north of the Generator), build a Hunting Hut, and build your Beacon.Start researching Heaters first, then research a Beacon.Take the Workers off and put them back onto a resource pile when all the food is cooked. Assign 5 Workers to the cookhouse on day 3, and they’ll cook the raw food you have.During the 2nd night, build two Workshops and the Cookhouse these can all go on the second ring.Turn the Generator back off during morning- for the first four days you’ll only need it at night.Take 5 Engineers off one of your resource piles, and assign them to the Medical Post Between 3–5 people will get sick the first night. Finally, turn on the Generator at night.Build one Medical Post in the first ring near the Generator (leave a space for a second Medical Post, which you’ll place later).Build homes at night: you’ll receive a request to build homes- wait until you’re prompted, elect to build homes for all, and then place 8 Tents in the first ring around the Generator.Sign this law, and you’ll find it easier to stay on top of collecting resources later Soon you’ll be able to sign the law for Extended Shifts. You don’t need to until night -20 degrees Celsius is a liveable temperature during the day time Once you collect 200 coal, you’ll be asked to turn the Generator on.Place 30 people on coal, 30 people on wood, 5 on steel.Pause the game: when you first start, pause the game and take stock of your surroundings You’ll see piles of resources everywhere start assigning your citizens to these piles and start collecting resources.NOTICE - I've had to start over from scratch which sucks, with time I'll get the runs back in here. In here I've noted down the rough orders used by myself as well as the exact orders used by the WR (as of 12/2020) (apart from where the WR is in another language) for all the categories I've had time to look through. Autonomous (when Autonomous city is completed) Factory (when factory objective is completed) Londoners (when you deal with londoners) Winterhome (find winterhome/consequences) Whilst there is no autosplitter for Frostpunk, here are the splits I use for each category:
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